Skorecery drops 2 to 4 players in a close-quarters arena battle to destroy each other’s Runes. Master the powerful and mysterious orb to devastate opponents. Run, jump and flip gravity to out-maneuver foes. Unleash unique spells to ensure victory.
If that’s not enough, Curses will push your skills to the limit and turn the rules of the game upside-down. A fast-paced experience that takes cues from real world and digital games alike, Skorecery wastes no time in fueling competition between friends!
Skorecery has been primarily developed and designed by GrappleHook Games with an ongoing partnership with a talented team of designers, developers, artists, and musicians.
Production, design, developmentMore about Eric Peterson
Development, design, R&DMore about Adam Gressen
DevelopmentMore about Ben Greenier
AnimationMore about Jen Tella
ArtMore about Pat Gallagher
UI DesignMore about Akhil Dakinedi
MusicMore about Nick Bergen
Early design & development, chief marketing strategistMore about Pilone Consulting
Skorecery has been a slow but steady labor of love, and once went by the name Crater Kings! A hit at the Boston Festival of Indie Games, Northeastern Games Showcase, and Boston Playcrafting, the positive feedback for Crater Kings pushed us to refine the project and from it Skorecery was born!